Floor Hockey Golf
Grade Level: K-2, 3-5
- Assign two or three players to a course. For a larger group, assign two or three players to start at each hole.
- Design a golf course by placing a numbered bowling pin (1 thru 9) in a scattered formation around the gym or play area.
- Players establish a striking order.
- If needed, give each player a scorecard and pencil.
- The game begins with each player, in turn, striking the puck toward Hole #1, trying to knock the bowling pin over or make contact with it.
- The number of shots needed to make the “Hole” is recorded.
- When finished, the group moves to Hole #2, and each player continues to strike the bowling pin in as few attempts possible.
- The objective is to finish the course by having the lowest score (that is, the fewest shot attempts).
GOALS:
Goal: student goal – Passing for accuracy
Opportunities: All students get a chance to practice long-handle striking for accuracy
Appropriate: this game is appropriate for 1st through 3rd graders
Learning domains: this activity allows students to practice long-handle striking and teamwork
Slanted creek: the objective of this activity is attempting to break person record (to get the smallest number of attempts to), so all students can succeed in this activity.
Kicking Cricket
Grade Level: K-2, 3-5
- Two cones are set up (distance is discretion of players)
- If playing with one pair, one person is roller, one person is kicker; if playing two pairs one pair is roller and kicker the other pair is outfield
- When ball is kicked runner uses locomotor skill (not running) to go around cones
- Pitcher (1 pair) or outfield (2 pair) must get the ball and bring it back to touch a cone as fast as possible
- If playing in 2 pairs, both outfielders have to touch the ball before getting it back to the cone
- Runs are counted by how many cones the kicker (and pitcher if playing with 2 pairs) run around before the outfield gets it back to the cone
Dribble Tip Over
Grade Level: 3-5
Create teams of students and have them wear different colored pennies. Give every student a ball, and on the signal from the teacher, students try to knock over cones of the other teams while dribbling. In addition, students are continuing to dribble while they set the cones up for their own team as well.
Animal Roundup
Grade Level: K-2
A red, orange, yellow, green, blue, and purple hoop will be spread out across the gym, one of each color. Next to each hoop is the corresponding color cone. Each cone has a photo of an animal taped to it that is the same color as the hoop and cone (for example, red panda for the red cone, tiger for orange, giraffe for yellow, alligator for green, blue whale for blue, and snake for purple). As many balls as possible will be spread out across the gym floor as well, only the colors red, orange, yellow, blue, and purple. The goal is for the students to dribble the balls into the correct color hoops, so all the red balls end up in the red hoops, all the orange balls in the orange hoops, etc. Introduce the activity by asking if they know what a zookeeper is – we are going to be zookeepers today! Explain that all of the animals (balls) escaped from their homes and we must help them find their way back. It is also fun to give a few animal facts about each of the animals at the “zoo.” Allow the kids to spread out, find an animal to save, and start when the music starts. The round ends when all of the animals are back in their homes.
Stop N Sport-effort
Grade Level: K-2, 3-5
After the students arrive have them spread out safely in the general space you have defined by the cones. On your signal, their task is to move throughout the general space using a locomotor movement of your choice. Change those patterns throughout this activity.
On the stop signal (drum, clap, whistle, voice) students are to stop and using SLOW MOTION act out an activity that is a part of a sport of their choice. For example, if they chose baseball as their sport then they can choose to act out the batting movement. This must be in very slow motion as your task is to try to guess a few while you are moving around.
Frisbee Frenzy
Grade Level: 6-8
Equipment:
-1 bowling pin per lane (1 per group)
-10-12 cones to separate lanes
-1 frisbee per student
-Lines to designate starting line and throwing line
Activity:
-The object of this activity is to be the first group to knock down their bowling pin with a frisbee
-All groups begin at the starting lane on either side of the gym in their lane.
-Place the bowling pin in the middle of each lane behind the starting line; back from the pin. This distance could vary depending on the skill of the player
-On the signal, all players in the lanes run to their throwing line on the opposite end of the gym, pick up a frisbee, turn and throw trying to knock down your pin.
-If a pin is NOT knocked down, players will grab a frisbee near them and throw again. Having teams on both sides allow for few waiting time for frisbee retrieval.
-The first group to knock down their pin gets a point and the game is reset to be played again.
Frisbee Free Tag
Grade Level: 6-8
2-4 players as taggers with the remaining players divided up into 2 teams
What you need:
- Pinnies for taggers
- 8-10 hula hoops
- 6-8 polyspots/cones
- 1 frisbee for each player on one team
Activity:
- Place the polyspots/cones in the middle of the room as a “free space” where 1 team cannot be tagged for 10 seconds at a time
- Set up a large square with other cones on the outside, size of the the square depends on the age and team size, possibly 15×10 yards
- 1 team stands on the outside of the square and that team has the frisbees
- Scatter the hula hoops inside the playing zone
- The taggers and the remaining team are inside the playing zone and begin a game of tag, if a player gets tagged they must go stand in a hula hoop and await the outside team to throw a frisbee to them, if they catch the frisbee, they are back in
- If the taggers intercept the frisbee, the taggers may switch teams
- Switch positions every 2-3 minutes or as instructor sees fit
Bean Bag Freeze Tag
Grade Level: K-2, 3-5
The taggers have bean bags and try to hit the other kids in the feet, when a kid gets hit in the foot, they freeze. To unfreeze them the other players must give them a high five. Each round will consist of a different locomotor skill that all students must perform.
Shake, Rattle, and Roll
Grade Level: 3-5
Equipment:
1 parachute, many tennis balls (at least 20 and numbered), small bucket for each team, music
Activity:
Group is split into two teams, even and odd. Then each person chooses a partner within their team.
One partner is holding the parachute and is the shaker, other partner is behind them and is the chaser/retriever.
Place tennis balls on the parachute. When music starts, shakers start shaking the parachute with the goal of shooting tennis balls off it. As tennis balls fly off, chasers try to retrieve the balls that correspond to their team (ball 17 would be odd team).
When music stops, team with most tennis balls in bucket wins. Repeat activity with partners changing places. Activity can be done with a variety of locomotor skills to move around and retrieve the tennis balls.
Catch It?
Grade Level: 3-5
There are two equal groups. Each team is equidistant from a midline that has a box of a variety of balls. Each team has all their participants holding a parachute, except for one person who is the thrower.
Each thrower stands on the midline next to the box of balls and then tries to throw a ball on to the parachute. After their turn, the next player from the team takes a turn. Once all players have had a turn the team adds up the number of balls on the chute.
The students holding the parachute are trying to get the balls to stay on the parachute, and then they have to work together as a team to get all the balls of the parachute into a basket without touching the balls with their hands. The team with the most balls in their basket at the end of the time limit is the winner.
Pin ‘Em Down
Grade Level: 3-5
There is one pin in the middle of the court and four cones in a square shape around. Each cone has a ball that is to be rolled at the pin. Players will be split up into four teams and each team should line up behind a cone. On the signal, the first person in each line tries to roll the ball and knock down the pin. If the pin is missed, the rest of the team in line trying to gather the closest ball to give to the second player to try and knock the pin down. Once the pin is knocked down, each team moves to their designated basketball hoop and begins shooting at the hoop from anywhere, keeping track of the baskets made. After one minute of shooting, each teams returns to their starting cone and the next person in line rolls the ball at the pin and the game resumes.
Partner Add On
Grade Level: K-2, 3-5
- Students stand 10-15 feet away from a partner, depending on skill level, with a hula-hoop in the middle of them.
- Bean bags are placed about 10-15 feet behind each line of students, with poly spots scattered in between students and bean bags.
- On a signal, students will hop from poly spot to poly spot and grab a bean bag behind them. They then hop on the poly spots back to their starting position.
- Students will underhand throw the bean bag to their partner. If the partner catches it, they will place it in the hula-hoop.
- The other partner will now hop and grab a bean bag from behind them. They now must throw and catch the bean bag 2 times in a row before putting it in the hula-hoop.
- Partners alternate getting bean bags as they attempt to toss and catch 3, 4, 5, etc. times consecutively.
- If a miss occurs, partners must start over.