Line Volley
Grade Level(s):K-2
Students practice hitting a balloon forward while walking on a line. If they drop the balloon they can keep going. If they’re successful, they can have a starting place and always have to go back and start over if it touches the ground.
SHAPE Grade level Outcomes: Psychomotor
Locomotor bingo
Grade Level(s):3-5
Have students create a bingo sheet on their paper with a specified number of spaces. Have them fill in each of the spaces with the name of a locomotor movement. Choose players to demonstrate locomotor movements, and players cross out the boxes of the movements as they see them.
SHAPE Grade level Outcomes: Affective Psychomotor
Locomotor City
Grade Level(s):K-2
- https://www.ssww.com/blog/locomotor-city-activity-for-physical-education/
- Turn into Monopoly game, collect piece after finish station, take lap around city
- Domains- Psychomotor- Skills, Cognitive- Strategy, Affective- Relationships
- G- Different activities keep everyone engaged
- O-Bunch of Stations
- A-Bunch of Stations
- L- All 3
- S- Differing Levels of stations
SHAPE Grade level Outcomes: Affective Psychomotor
Locomotor Hello
Grade Level(s):K-2
Hoops are scattered throughout the open playing area. Ask students to find a hoop and stand in it. When the music starts they need to move in the hoop any way they wish while staying in the hoop. When done, bring students together and quickly point out that they were in a “self space” when they were in the hoop — that is, students aren’t able to touch anyone or anything else when they were in their hoop. What is left over is called “general space”. Tell students when the music begins again, you’d like them to move in the general space avoiding the hoops on the floor. Ask them to skip, jog, walk, etc. Remind them that when they move in general space, they need to make sure they don’t come close to anyone else’s self space. When the music stops, they are to move safely to the closest open hoop. You can also challenge them to find a hoop by the time you count to “5” (or 3, etc.) after the music stops. Then, tell students you will call out a number when the music stops. This is the number of people who must now stand in a hoop together! For example, if you call out “6”, 6 students must all go to a hoop and stand in it (or, get at least one foot in the hoop). Then, ask students to introduce themselves to those in their hoop, saying their name and shaking hands.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Locomotor line tag
Grade Level(s):K-2
All students are it, and students may move on any line that they like in the gym. Each color line represents a movement that must be performed on that color. For example, green lines represent gallop, yellow lines represent skipping, etc. Players can tag anyone from any team and tagged players simply move to the line color of the person that tagged them.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Matmania
Grade Level(s):3-5, 6-8
Equipment:
- four gym mats
- balls
- 3-4 hoopla hoop.
Activity:
- Set the four mats anywhere around the gym and assign how much each mat is worth.
- Set the hoopla hoop on a basketball hoop or hang them around the wall
- There will be three people in a group
- The first person will decide which mat he/she will throw it to
- The second person will go in front of the mat the first person pick and catch the ball in order to gain a point for their team. If the second person does not catch the ball, then they do not get points
- After the first person finishes throwing the ball, the second person then will throw the ball to which hoopla hoop he/she picks. If he/she makes it into the hoopla hoop then the team get one more point
- The third person in the group will run and get the ball. If the third person is able to catch the ball off the wall then the team gets an extra point.
- Teams will keep track of their own points
- After everybody has done an action then everybody rotates position.
- Repeat switching position until the teachers tells everybody to stop
- Team with the most points at the end will be the winner
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Matrix
Grade Level(s):K-2, 3-5, 6-8, 9-12
Students have to navigate their way through a matrix of elastic bands by going over and under through the holes.
SHAPE Grade level Outcomes: Cognitive
Meal Deal Balance
Grade Level(s):K-2
Create small groups of students (2-3) and assign them to a mat. Give students a number of body parts that they must balance on, and have students work together to balance on the assigned number of parts.
SHAPE Grade level Outcomes: Psychomotor
Miniature Golf
Grade Level(s):3-5
Teacher older students create a miniature golf course. Students may use either golf clubs or hockey sticks for clubs. Coffee cans or plastic cups may be used for holes. Teach students how to score a miniature golf game.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Monster Kick
Grade Level(s):K-2
Place beach balls or other large balls in the center of the playing area. Give each child a ball to kick and have them try to “kick” the monsters away from them.
Use this activity as a time to assess kicking skills.
SHAPE Grade level Outcomes: Cognitive Psychomotor
Moon Ball
Grade Level(s):6-8
Four teams with six players on each team. The games are played on two volleyball courts~two teams on each court, Players number off from one to six. The first player on each team is holding the ball. The first player on each court starts the game by hitting the ball into the air and calling, ‘One.” The others, and in number order, attempt to keep the ball from touching the ground. Once a player hits the ball he or she may not hit it again until the next turn, in order. Any time a ball hits the ground, is touched by another player, or is caught, play stops and the score is given. This is the total to beat in the next game.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
NITROBALL (Inverted Volleyball)
Grade Level(s):6-8, 9-12
Equipment: Volleyball or other bouncy ball.
Court: Volleyball courts and nets work best. The net will hang at 3 feet off of the ground like tennis. Teams of 3 to 6 players work well.
Scoring: Rally scoring. Games are played to 15 or 21 points, win by 2.
Serving:. Underhand serving only. Use the same service rotation as volleyball.
Volleys: Teams can have up to 3 hits per side. The ball must bounce before each hit can be made. Volleyball hits must be used: pass, set, spike, and dig.
Physical Education Modifications:
- Try different size balls.
- Allow more or fewer hits.
- Adjust court size.
- Raise the net.
- Adjust players on each side.
- Start with an underhand toss over the net instead of a serve.
- Only make it bounce on the first contact.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor