Bubbles
Grade Level: K-2
Bubbles: Students stand at one color on the parachute. The group makes a mountain with the cute and teacher calls out a color. Students at that color crawls to the top of the mountain that has been created in front of them and back to their spot as fast as they can.
The Shepherd
Grade Level: K-2
Once your K-2 students can volley and strike their balloon with some control, try applying that skill to a little game called The Shepherd. In this game, 3-5 students are designated as “sheep dogs” that stand in the center of the area. The other players line up on an end line, each with a balloon. They are the shepherds and their balloons are the sheep. The object is to volley their sheep continuously as they walk through the “pasture” without allowing a sheepdog to tap their sheep away.
Line Volley
Grade Level: K-2
Students practice hitting a balloon forward while walking on a line. If they drop the balloon they can keep going. If they’re successful, they can have a starting place and always have to go back and start over if it touches the ground.
Battle field
Grade Level: 3-5
Class is divided into two teams. Similar to castle ball. Each team is trying to knock down the walls the other team has set up. There are players hiding behind the walls. If a wall get’s knocked down, the player behind the wall has to come out a complete a task before they can come back in.
Rainbow Volley
Grade Level: K-2
Students start at a color and volleying together to get to the other hoop of that color. They continue to do the same until they’ve “collected” a rainbow!
Kick Pin
Grade Level: K-2, 3-5
Partners will kick a ball back and fourth trying to knock over a pin placed between them. If they knock the pin over they get a point and set the pin back up. If the ball misses the pin the other partner has to trap the ball before it rolls past them. The goal of the game is to see how many points you and your partner can get before time runs out.
Baller Bucks
Grade Level: K-2
Students are working together to collect a decided amount of money and bring the cash (monopoly or fake money) to the class “bank.” They earn cash by dribbling with control the amount the bill prescribes (i.e. 5 dollars equals 5 dribbles.) Students bring cash to the banks after they’ve dribbled for it. Stations with cash are spread out throughout the gym.
Wall Golf
Grade Level: 3-5
The game is simple and very similar to golf. Tape hula hoops around the area of play on the walls varying in different locations. You can have as many as you want depending on space. Have both a hula hoop and a poly spot with a number 1 on them so the children know that poly spot 1 corresponds with hula hoop 1 and etc. The student must stand on the poly spot for the first hit and then where ever the shuttle cock lands is where they take the next hit. The object is to hit it in the hula hoop in as few times as possible. Have the students keep up with their own score. Ex) If it takes you two times to hit hole 1, your score is two. Then it takes you three times to hit hole 2, your score is now five. The holes can vary in distances. Anywhere from 3 ft. away to the whole size of area. Divide the class into as many groups as you have holes.
Dribble Freeze
Grade Level: 3-5
Dribble forward until the leader says “freeze”. If you are still dribbling after “freeze” you must take 10 steps back. The goal is to collect a ticket from the other side of the gym and bring it back to start
Dribble Noodle tag
Grade Level: 3-5
Dribble around the gym without getting tagged by the tagger. If you get tagged hold your ball in the air and wait for a teammate to untag you by tapping their ball on yours
Dribbling Sharks
Grade Level: K-2, 3-5
Students will line up on the baseline of the basketball court with a basketball. Two students will be chosen to be taggesr, and will try to tag the students while everyone is dribbling a basketball. Instead of getting knocked out, students who get tagged have to go on the side of the court, and dribble ten times with one hand to get back into the game
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