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Grade Level: K-2, 3-5

Partners will kick a ball back and fourth trying to knock over a pin placed between them. If they knock the pin over they get a point and set the pin back up. If the ball misses the pin the other partner has to trap the ball before it rolls past them. The goal of the game is to see how many points you and your partner can get before time runs out.

SHAPE Grade level Outcomes:

Affective

Accepts responsibility for class protocols with behavior and performance actions. (S4.E2.2)

Cognitive
Psychomotor

Approaches a stationary ball and kicks it forward, demonstrating 2 of the 5 critical elements of a mature pattern. (S1.E21.1)

Passes and receives a ball with the insides of the feet to a stationary partner, “giving” on reception before returning the pass. (S1.E19.3)

Variations: 

Depending on the age level you could subtract a point if the partner is unable to trap the ball and it rolls past them.