Color Clean Up
Grade Level(s):K-2, 3-5
Objects (yarn balls, bean bags, dodge balls etc.) of different colors are spread out all around the floor. Students work together to “clean” the floor by dribbling and picking up one item at a time and returning it to their starting point.
SHAPE Grade level Outcomes: Affective Psychomotor
Color Freeze tag
Grade Level(s):3-5
Players begin scattered around the room in their personal, spaces. On “Go!” all players try to keep moving without touching any others. The teacher will call out “Freeze!” followed by a color. All students wearing that color must freeze, and only the players from their team may unfreeze them (with a high five). Wait until all students are unfrozen again, and call “Freeze!” with another color.
SHAPE Grade level Outcomes: Psychomotor
Cone Crown
Grade Level(s):3-5
Class is divided into two teams and gym is divided by a line of cones. Each cone has a wiffle ball on top of each cone. Each team stands behind a designated line and knocks the balls off the cones. If you knocked a ball off you grab it and put it in your basket.
SHAPE Grade level Outcomes: Psychomotor
Conveyor Belt
Grade Level(s):6-8
Conveyor Belt (use numbered poly spots or teachers to designate where the lines are) Split into 6 groups by off 1-6. Have all groups start on one side of the court. Game Rules: (1 or 2 rounds based on time) Each student will have a tennis racquet. Students will break into teams of four. Teams will line up in single file lines behind the designated starting line. The back person in line for each team will balance a tennis ball on their racquet. On teacher command (“Go!”), move the ball from racquet to racquet up the line to the front. Immediately after passing ball to person in front of you, run to the front of the line. Team wins when the entire team crosses the finish line. Hands can touch racquet only. No hands on tennis ball. If ball hits the ground, team starts over.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Cooperative Kick
Grade Level(s):3-5
Students are paired off and given a ball for each pair. On “Go!” players must take turns kicking the ball down the field (or playing area) and back. Repeat the same activity, but put players into groups of three. Have players talk about which was easiest and hardest and why.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Cooperative Throw and Catch
Grade Level(s):K-2, 3-5
Partners face each other and throw back and forth. Each miss means that they must take a step closer to each other, while each catch moves them farther apart. Also, unkind words or actions move them back to the beginning.
SHAPE Grade level Outcomes: Affective Psychomotor
Cooperope
Grade Level(s):3-5, 6-8
Place the tug of war rope in the middle of the playing area. Along the sides of each rope, (where the players will be standing) place food cards. On “Go!” players try to pick up the rope, achieve a static balance position, and then pick up as many food cards as they without losing their static balance position.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Cover the court
Grade Level(s):3-5, 6-8
After an initial practice time using volleyball underhand serves, divide the class into two or three teams depending on the number of nets that are available. Each team will have “servers” and “ball shaggers” separated by the net. The “servers” will serve from behind a designated line. The “ball shaggers” stand on the other side of the net but off the court. Their job is to quickly roll the balls to the “servers” after they have landed. Hoops or yoga mats (the battleships) are arranged on the side of the net where the “Ball Shaggers” are located. A “portion of the court is covered” when a server is able to serve the ball over the net and have it land in the hoop or on the yoga mat. When the entire court is covered, the team wins!
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Crazy Body Parts
Grade Level(s):K-2
Flash Cards – Body parts
Set up – Have a fun song in the cd player, and when you start the music, the children must dance around the room, when you stop the music, put up a body flash card, or just yell out the vocabulary. Then the children must find a partner and touch the appropriate body part on the other child for example,
* Hands – touch palms of hands together and sit down,
* Feet/Toes – lay down on their backs and put the souls of their feet
together,
* Shoulders – get back to back with the partner and sit down
* Knees – kneel down in front of each other knees touching,
But there is a crazy catch, if you yell out Head, the kids must find a partner and do the head shoulders knees and toes song as fast as they can then sit down.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Cross the pond
Grade Level(s):3-5
In partners one person strikes and one person catches. If person catches, they can both take three steps backwards. Try to get to the other side as fast as possible. Use a foam ball instead of a real tennis ball.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Dribble Freeze
Grade Level(s):3-5
Dribble forward until the leader says “freeze”. If you are still dribbling after “freeze” you must take 10 steps back. The goal is to collect a ticket from the other side of the gym and bring it back to start
SHAPE Grade level Outcomes: Psychomotor
Dribble Freeze
Grade Level(s):K-2, 3-5
Players begin the game in their own space and with a ball. On “Go!” all players begin dribbling around the playing area. On “Freeze!” all players must be able to stop (within a count of 3) and control the ball. If they cannot, they must leave the game for one series of dribble and stop.
SHAPE Grade level Outcomes: Psychomotor