Band Aid tag
Grade Level(s):K-2
Discuss how the skin serves as protection against germs entering the body. When the skin is broken, band-aids can cover the skin to protect it until the skin heals. Choose 4-5 players to be “germs” and have them each choose a pinnie. On “Go!” players try to avoid being tagged by the germs. Each time the are tagged, they must put a band-aid (one of their hands) on the spot of the tag. If they have used up all of their hands and are tagged again, they must sit down where they were tagged, and wait for a teammate to unfreeze them by giving them an injection of medicine. Change “germs” and play again.
SHAPE Grade level Outcomes: Psychomotor
Basketball Frenzy
Grade Level(s):3-5, 6-8
- Scatter the basketballs on the gym floor and have the students stand next to a basketball. On the “go” signal, each student will pick up a basketball and dribble it two times, leave it, move to another ball and dribble it two times. The object is to keep all of the basketballs moving until the stop signal. To add a challenge, the teacher can point to a stationary basketball and start counting out loud. If he/she counts to three before a student dribbles the ball, the teacher gets a point. If the teacher scores three points by the end of the time period, the teacher wins that round. When they have become comfortable with dribbling, add the following:
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- Dribble three times and move to another ball.
- Dribble with the non-dominant hand.
- Do cross-over dribbles.
- Do patterns: one dribble, two dribbles, three dribbles then back to one dribble, then two, then three, etc.
SHAPE Grade level Outcomes: Cognitive Psychomotor
Basketball Treasure Hunt
Grade Level(s):3-5
Students will be dribbling a ball with them and moving around the gym to find treasure, which are in baskets located all around the gym. Once they find that treasure they can bring that treasure back to their area and can move on to the next treasure basket to find more. The ball must be dribbled at all times.
SHAPE Grade level Outcomes: Psychomotor
BasketVolley
Grade Level(s):6-8
Teams of four work to volley a ball down floor to volley into basketball hoop. All Basketball rules apply, including dropped ball goes to opposing team.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Batter’s Bonanza
Grade Level(s):6-8
Batter’s Bonanza Have 6 students on each field. There should be four fields set up in a clover format. Have gates made with cones positioned throughout the field. Position the gates to simulate where open space would be in a game situation. Have one student kick three kickballs and aim to get them through the gates. The other 5 students will be in the outfield fielding the balls. Make sure to tell students to let the balls go through the gates before they field them. Once the student at bat has kicked all three kickballs, have the students rotate. The team’s goal is to collectively get as many kickballs through the gates as possible.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Batting Board Game
Grade Level(s):3-5
Have batting zones taped on the wall and a tee at each station. Let students choose bat and ball size. Create a circular board game made of hula hoops in the middle of the gym. Lay the cues in six of the hoops and assign each group a game piece. The group has to land exactly on the cue to collect it, if they move too many spaces by getting too many points, they have to go all the way back around the board to get that cue.
SHAPE Grade level Outcomes: Psychomotor
Battle field
Grade Level(s):3-5
Class is divided into two teams. Similar to castle ball. Each team is trying to knock down the walls the other team has set up. There are players hiding behind the walls. If a wall get’s knocked down, the player behind the wall has to come out a complete a task before they can come back in.
SHAPE Grade level Outcomes: Psychomotor
Battle for the Bases
Grade Level(s):3-5
Set up small sized fields. Place an object on each base. The batter hits the ball off the tee and runs directly to any of the bases and tries to steal the object of the base, if the outfield throws it to that base before they get there the outfield gets an out (3 outs needed), if the batter steals the object before getting out they keep it. the batter bats until 3 outs or after they have stolen all three objects.Strikes a ball with a long-handled implement (e.g., hockey stick, bat, golf club), sending it forward, while using proper grip for the implement. Note: Use batting tee or ball tossed by teacher for batting. (S1.E25.3)
SHAPE Grade level Outcomes: Psychomotor
Battleship
Grade Level(s):K-2, 3-5
Trifold mats are setup on the gym floor to divide the gym into two sides. Students setup a number of “ships” on their side. Ideally students are not able to see over the standing mats to the other side of the gym. Students nominate a “captian” to stand by the mats in the center and peek across to see where the opponent’s battleships are located. The captain can only communicate with their team to direct their throws. Teams are throwing foam balls over the wall to try to knock down the battleships on the other side. Throwers rely on their captain to know if they threw a ball near an opponent’s ship. The goal is to knock down (sink) all the other side’s battleships.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Bean Bag Freeze Tag
Grade Level(s):K-2, 3-5
The taggers have bean bags and try to hit the other kids in the feet, when a kid gets hit in the foot, they freeze. To unfreeze them the other players must give them a high five. Each round will consist of a different locomotor skill that all students must perform.
SHAPE Grade level Outcomes: Psychomotor
Bean Bag Paddle Game
Grade Level(s):K-2
Set up 3-4 rows of hoops on the playing area. Create small teams of players, and arrange them in relay formation. Give the first person in the group a paddle and a bean bag. Set out three hoops per team and on “Go!” the first person in each group tries to balance the bean bag on their paddles as they move to the first hoop. There they drop their bean bag, and return the paddle to the second person. This continues until all of the hoops have been filled.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Bowling Baseball
Grade Level(s):3-5
Set up pins like bowling or spread out pins out on one side of the floor. Partner on the other side take turns striking a ball off a tee to knock down the pins. The whole class wins when the pins are all down.
SHAPE Grade level Outcomes: Affective Psychomotor