Popcorn
Grade Level(s):3-5
Place ball on racquet and keep ball from falling off. Bounce the ball into the air and catch. Bounce and Catch. Repeat. Dribbling the ball on the ground. Start off stationary and progress into moving around the floor. Switch hands from time to time. Hit the ball into the air, let it bounce, hit ball into air, let it bounce, etc. Continuously hit the ball into the air. Hit ball into air, clap your hands and hit the ball again before it hits the ground. Hit the ball into the air, touch the ground, and hit the ball again
SHAPE Grade level Outcomes: Psychomotor
Pump the Blood
Grade Level(s):3-5
Designate the middle circle of the gym as the heart. Students must jog around the perimeter of the gym. when the teacher calls “Veins” students must run back to the heart without being touched by the tagger. When the teacher calls “arteries”, students must run away from the heart to the outside boundary line without being touched by the tagger.
SHAPE Grade level Outcomes: Psychomotor
Rainbow Volley
Grade Level(s):K-2
Students start at a color and volleying together to get to the other hoop of that color. They continue to do the same until they’ve “collected” a rainbow!
SHAPE Grade level Outcomes: Affective Psychomotor
Red Light Green Light Dribbling
Grade Level(s):3-5, 6-8
This game is just like red light and green light. The teacher will hold up signs of either green or red. When the teacher is holding a green sign, students will move forward and dribble towards the teacher. When the teacher is holding a red sign, students will stop where they are, however, they will keep dribbling. Remember to remind the students that it is more important to control the dribble than focusing on speed. If you lose control of the ball you have to go back to the start line. As soon as any student passes the line they give themselves a point and return to the starting line to begin again.
SHAPE Grade level Outcomes: Psychomotor
Risk Tag
Grade Level(s):3-5
Two teams face each other across a line in the middle of the gym. Players may run across and try to get into the other team’s end zone to earn a point for their team. If they are tagged, they belong to the other team.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Roll and Duck
Grade Level(s):3-5
Arrange mats as a wall across the middle of the playing area. Create two teams of players, and give one team gator balls. At the teacher signal, the students with the balls roll them toward the other team and then hide behind the mats. The other students try to kick the balls as hard as they can. Students collect the balls and repeat. Switch teams and play again.
SHAPE Grade level Outcomes: Affective Psychomotor
Roller Derby
Grade Level(s):K-2, 3-5
Create two playing areas one inside the other and assign half of the students to each. Allow students from the outside playing area to roll balls at the feet of those inside the area. If students foot is touched they simply switch places with the person who rolled the ball at them.
SHAPE Grade level Outcomes: Psychomotor
Self/Partner Catching
Grade Level(s):K-2
Describe the cues for throwing and catching. Give each student a ball, and have them practice safe catches in their personal space. Give students a challenge such as 10 catches in a row, and as they complete the challenge, assign them to a partner. Each set of partners then assume a new challenge, such as ten catches.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Serving Up Baskets
Grade Level(s):3-5
This activity is to help the students get height on an underhand serve, as well as, to develop accuracy when they are serving. Groups of 2 will be at the basketball goals with each group having a volleyball and 20 bean bags on the floor behind the foul line. I have 6 basketball goals and 2 groups at each goal. There can be more than one group at each hoop. The student with the volleyball will be at the foul line with the partner behind them. At the signal “go”, the person with the volleyball will serve the ball at the basketball goal. If they serve it and make a basket they will take 3 beanbags and place them in a small pile under the goal next to their teams cone. If the ball hits the hoop, but doesn’t go in, they get to move 2 beanbags. If the ball hits the backboard only, they get 1 beanbag. The server retrieves the ball and gives it to their partner. Play for a specific time, until the music stops and add up the points. Have partners set a goal for number of points, play again and see if they can get more points. Have students switch partners, set a new goal, play again and see how many points they can get.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Seven-up
Grade Level(s):K-2, 3-5
Students find a spot along the wall where they can work and complete the following tasks in order: Toss and catch Toss, clap 1x and catch Toss, clap 2x and catch Toss, clap 3x and catch Toss, clap 4x and catch Toss, clap 5x and catch Toss, clap 6x and catch Toss, clap 7x and catch Toss, spin and catch Toss, spin, clap 1X and catch Toss, spin, clap 2X and catch Toss, spin, clap 3X and catch Toss, spin, clap 4X and catch Toss, spin, clap 5X and catch Toss, spin, clap 6X and catch Toss, spin, clap 7X and catch Variations: Day One-all tasks completed after letting the ball bounce Day Two-all tasks completed without a bounce Dat Three-all tasks completed while sitting on a scooter
SHAPE Grade level Outcomes: Psychomotor
Shake, Rattle, and Roll
Grade Level(s):3-5
Equipment:
1 parachute, many tennis balls (at least 20 and numbered), small bucket for each team, music
Activity:
Group is split into two teams, even and odd. Then each person chooses a partner within their team.
One partner is holding the parachute and is the shaker, other partner is behind them and is the chaser/retriever.
Place tennis balls on the parachute. When music starts, shakers start shaking the parachute with the goal of shooting tennis balls off it. As tennis balls fly off, chasers try to retrieve the balls that correspond to their team (ball 17 would be odd team).
When music stops, team with most tennis balls in bucket wins. Repeat activity with partners changing places. Activity can be done with a variety of locomotor skills to move around and retrieve the tennis balls.
SHAPE Grade level Outcomes: Affective Psychomotor
Simon
Grade Level(s):3-5
Create small teams of players and give each team 3-4 hula hoops of differing colors. The first player may jump, hop or leap into any hoop of his/her choice. They must then jump out. All players from the team follow in order. The first player then repeats his/her first movement, and adds a second. Again, all the rest follow in turn. The leader continues until s/he has had a set number of turns (as designated by the teacher,) then another player begins the sequences.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor