Seven-up
Grade Level: K-2, 3-5
Students find a spot along the wall where they can work and complete the following tasks in order: Toss and catch Toss, clap 1x and catch Toss, clap 2x and catch Toss, clap 3x and catch Toss, clap 4x and catch Toss, clap 5x and catch Toss, clap 6x and catch Toss, clap 7x and catch Toss, spin and catch Toss, spin, clap 1X and catch Toss, spin, clap 2X and catch Toss, spin, clap 3X and catch Toss, spin, clap 4X and catch Toss, spin, clap 5X and catch Toss, spin, clap 6X and catch Toss, spin, clap 7X and catch Variations: Day One-all tasks completed after letting the ball bounce Day Two-all tasks completed without a bounce Dat Three-all tasks completed while sitting on a scooter
Box Ball
Grade Level: K-2, 3-5
Class will be divided into two teams. Two boxes will be created using mats. Students will throw yarn balls or dodgeballs using proper overhand technique. If they miss the other team gets the opportunity to throw that ball. OPTIONS: Can see how many they can get in a certain amount of time, as a class see how long it takes to get all the balls in a box,
Pin Drop
Grade Level: K-2
Every student gets one bowling pin, a ball, and a poly spot. They set the ball up against the wall and put the poly spud about 8 feet away. Teach the cues for the underhand throw and allow students to try to knock their pin over. For every penny knock over, they put a penny in the penny jar.
Roller Derby
Grade Level: K-2, 3-5
Create two playing areas one inside the other and assign half of the students to each. Allow students from the outside playing area to roll balls at the feet of those inside the area. If students foot is touched they simply switch places with the person who rolled the ball at them.
Pin Pileup
Grade Level: K-2, 3-5
Pins are set up all over the middle of the playing area. Players use gator balls and try to knock down all the pins as quickly as they can as a class by rolling from outside the playing area. Players can go anywhere to get a ball but must stay behind the lines before rolling the pins.
Bowling Champs
Grade Level: 3-5
Create two bowling lanes in opposite directions and assign a team to each lane. On your signal have students attempt to knock down all the pins of the other team’s lane. The team that is successful first wins. Play rounds to 10.
Battle for the Bases
Grade Level: 3-5
Set up small sized fields. Place an object on each base. The batter hits the ball off the tee and runs directly to any of the bases and tries to steal the object of the base, if the outfield throws it to that base before they get there the outfield gets an out (3 outs needed), if the batter steals the object before getting out they keep it. the batter bats until 3 outs or after they have stolen all three objects.Strikes a ball with a long-handled implement (e.g., hockey stick, bat, golf club), sending it forward, while using proper grip for the implement. Note: Use batting tee or ball tossed by teacher for batting. (S1.E25.3)
Toilet Paper Pathways
Grade Level: K-2
Each student is given a roll of toilet paper and create a pathway on the floor. They will then push a ball along their pathway. After they complete theirs, they can visit other friends pathways!
Color Clean Up
Grade Level: K-2, 3-5
Objects (yarn balls, bean bags, dodge balls etc.) of different colors are spread out all around the floor. Students work together to “clean” the floor by dribbling and picking up one item at a time and returning it to their starting point.
Dribbling pathways
Grade Level: K-2
Make your own pathway with toilet paper and practice dribbling on top of it. Have a friend make a pathway and try dribbling on theirs!
Opposition Freeze tag
Grade Level: K-2, 3-5
We are playing a quick game to remind us of that important piece of overhand throwing, stepping forward on the foot opposite from your throwing hand. Put your throwing hand high, now take a step opposite (remember that opposite step.)
A few taggers are selected and provided with noodles for tagging. On Go!, students run around trying to avoid being tagged. If tagged, players assume the position “opposition.” Any unfrozen player can give a high five to frozen players to get them back in the game.
Home run derby
Grade Level: K-2, 3-5
Zone Ball: Make different point zones on the wall so they can work on hitting straight ahead off of a tee. Make straight ahead the most points, left, right, up or down less points and create a bullseye that is the most points. Take turns batting. See how many points you can get in ten hits with our partner (s). Then try and beat that score the next time. Variation: Make a bullseye. When they hit the bullseye come get a cue from the teacher. Have to collect all five cues and then try to put them in order and the teacher will check to see if they are correct.
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