Whistle Mixer
Grade Level(s):K-2
Children are scattered throughout the area. To begin, they jog around in any direction they wish. Blow a whistle (or similar signal) a number of times in succession with short, sharp blasts. Children then form groups with the number in each group equal to the number of whistle blasts. If there are four blasts, children form groups of four—no more, no less. When players have the correct number, they sit down immediately to signal that no one may leave or enter their group. Youngsters who can’t find a partner within two giant steps run quickly to the center of the area (use a marking spot or cone) to find a partner. After the circles are formed, the teacher calls “jog,” and the game continues. Use a variety of locomotor movements.
SHAPE Grade level Outcomes: Affective Psychomotor
Wormball
Grade Level(s):K-2
Each student has a ball and moves around the room dribbling or bouncing the ball on the lines. Anytime they come face-to-face with another student they throw the ball up into the sky. Once they gather the ball again, they can begin moving around again. Each time they come close to a basket, they can try to make a shot. At any point during the game the teacher can shout throw up, Students must move to find a new color ball.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor