Grade Level: 3-5
Remind students about the various pathways; straight, curvy, zigzag, and circular. Have each student use streamers to create a pathway on the floor, and the other students try to recreate (by pushing an object with a stick or wand) the same pathway next to the one on the floor.
Cognitive
Psychomotor
Combines striking with a long implement (e.g., bat, hockey stick) with receiving and traveling skills in a small-sided game. (S1.E25.5b)