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Grade Level: K-2

Identify 1-3 taggers, and when tagged a player must stand with their hand in the air, and legs spread apart. Any player may unfreeze a frozen player by going underneath their legs. After saying “thank you” an unfrozen player may return to the game.

SHAPE Grade level Outcomes:

Affective

Follows the rules and parameters of the learning environment. (S4.E2.1)

Shares equipment and space with others. (S4.E4.K)

Recognizes the role of rules and etiquette in teacher-designed physical activities. (S4.E5.2)

Cognitive
Psychomotor

Performs locomotor skills (hopping, galloping, running, sliding, skipping) while maintaining balance. (S1.E1.K)

Hops, gallops, jogs and slides using a mature pattern. (S1.E1.1)

Variations: 

  • Have students move around using various locomotor patterns
  • Have students unfreeze someone by walking over them instead of crawling under