Hula Dribble
Grade Level: 3-5
One partner will pull a hula hoop by a string, and the other partner will try and dribble the ball in the hula hoop while it is moving. Students will do it for 2 minutes, then change roles.
Hula Ball
Grade Level: K-2
Hula Ball Students use a bean bag to attempt to land in their teams colored hula hoop to score points, hoops are shuffled around after each round
Poly spot clean-up
Grade Level: K-2
Students will be paired off. Poly spots will be all over half the gym. Each pair will have on a ball. Each person in the pair will stand on a poly spot. One student will throw the ball to their partner. If the partner catches it the thrower can pick up their poly spot. The other partner is now the thrower. OPTIONS: The pair can go to two new polyspots, the pair has to stay on that polyspot and go from there, cognitive challenge underneath the spot
Poison Ball
Grade Level: K-2, 3-5
Class is divided into two teams. Each team is trying to keep the poison ball off of their side. The poison ball is a large ball (ideally a yoga ball). They do so by throwing smaller dodge balls at the poison ball. After the ball crosses to one teams side the round is over.
Cone Crown
Grade Level: 3-5
Class is divided into two teams and gym is divided by a line of cones. Each cone has a wiffle ball on top of each cone. Each team stands behind a designated line and knocks the balls off the cones. If you knocked a ball off you grab it and put it in your basket.
Perfect Pass
Grade Level: 3-5
Lay hula hoops all over the gym. Have have half the students start in the hula hoops and half on the baseline. The baseline students throw a ball to someone in a hoop. If the student catches it in the hoop they pick up the hoop and take it to the baseline. The person who just threw goes into a hula hoop and the other student becomes a thrower. Have students say the name of the person they are throwing to. Can time it and see how quick the class can complete the task.
Backboard bombers
Grade Level: 3-5
The class will be split into two teams. Teams will throw their balls at the backboards of the hoops. If their ball hits the backboard they get a point. ADD ON: If the other team catches it off the backboard, the point does not count
Wall ball
Grade Level: 3-5
Class is separated, can be groups or pairs. One student throws the ball at the wall, and another has to get in front of the ball to catch or stop it. Level 1: Student stops the ball on a roll. Level 2: Student catches the ball with a bounce. Level 3: Student catches the ball right off the wall. Variation: Catch no bounce one hand 200 pts, catch no bounce two hands 100 pts, catch off the bounce 50 pts, catch while it’s moving 25 pts
Tia Tac Throw
Grade Level: K-2, 3-5
Students are paired off. Each group goes to a station/target on the wall. Working on overhand throwing and our T-Bend-Step-Throw, throw a bean at the target on the wall. If you hit the target you get to play on your tic tac toe board. If you miss the target you do not get to play. The first person to get three in a row wins.
Parachute Catch
Grade Level: K-2, 3-5
Teachers use the parachute to launch lots of yarn balls into the air and the students try to catch as many as they can. Set a goal of catches and students win when they catch that many.
Gold Stampede
Grade Level: K-2, 3-5
Place poly spots all over the floor and identify them as gold nuggets. Create partners and give each pair one ball to throw. Variation 1: throwing emphasis. The “miner” in the pair is focusing on their parter’s throwing form. The pair can only mine the gold if they step with their opposite foot. If the ball with thrown with opposition, the miner collects the gold and the thrower gets the ball. Variation 2: catching emphasis. The “miner” stands on the poly spot and if they catch the ball then the pair can collect the gold.
Ethan’s game
Grade Level: 3-5
There is one tagger in the middle of the gym. The rest of the class starts on the end of the gym. There are two designated throwers, one on each end of the gym. The class runs across the gym trying not to get tagged. If you get tagged you go to the “jail” hula hoops. If the throwers can throw the ball across the gym the game is over.
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