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Grade Level: K-2

Partners face each other with a pile of cards in front of them. They both choose a card and turn it over at the same time. The player with the letter that comes earlier in the alphabet becomes “it” and tries to tag the other. After being tagged or a certain time limit, the game is repeated.

SHAPE Grade level Outcomes:

Psychomotor

Applies simple strategies in fleeing activities. (S2.E5.3b)