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Grade Level: 3-5

Students brainstorm “clean” habits, and then rank them in order of importance. In small groups, students find an area against a wall, and draw a symbol to represent each of the habits, with the least important closest to the wall and the most important farthest away from the wall. Players stand behind a line which is past the farthest habit symbol, and take turns throwing a pinky ball at the wall so that it bounces into the habits. Players must catch the ball for it to count as a “keep.” Players continue until they have “collected” all of the habits, then they may help their partners try to complete their turns.

SHAPE Grade level Outcomes:

Affective

Works independently with others in partner environments. (S4.E4.2)

Psychomotor

Catches a self-tossed or well thrown large ball with hands, not trapping or cradling against the body. (S1.E16.2)