Grade Level: K-2, 3-5, 6-8
Choose 3-4 players to be the taggers, and give each a pinnie. Have students find a self space in which they will begin the game. On the teacher’s signal, the taggers try to tag the other players. tagged players freeze and raise one of their hands in the air. Any other player may unfreeze a frozen player by giving them a high five. Change taggers and play again.
Affective
Reflects on the reasoning for enjoying selected physical activities (S5.E3.3)
Cognitive
Psychomotor
Runs with a mature pattern. (S1.E2.2a)
Uses appropriate pacing for a variety of running distances. (S1.E2.5)