Hockey in the middle
Grade Level(s):3-5
This activity is a variation of “Monkey in the Middle”, and works best with groups of 6-8. For each group, tape a small X on the floor and scatter polyspots (one less than the number of people in the group) in a circle around each X (6-8 feet away seems to work best).
The person on the X is the “monkey” and the people on the spots are the passers (all players must keep one foot on their spot or X during the activity). Passers must keep the puck away from the monkey by passing to other teammates. Passers MAY NOT pass to someone to their immediate left or right, nor the person who just passed to them. If the monkey is able to steal a pass, then they switch places with the person who made the pass. After two minutes, if the monkey hasn’t stolen a pass, have them switch places with someone who hasn’t been in the middle.
Remind students of safety procedures for no highsticking.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Home run derby
Grade Level(s):K-2, 3-5
Zone Ball: Make different point zones on the wall so they can work on hitting straight ahead off of a tee. Make straight ahead the most points, left, right, up or down less points and create a bullseye that is the most points. Take turns batting. See how many points you can get in ten hits with our partner (s). Then try and beat that score the next time. Variation: Make a bullseye. When they hit the bullseye come get a cue from the teacher. Have to collect all five cues and then try to put them in order and the teacher will check to see if they are correct.
SHAPE Grade level Outcomes: Affective Psychomotor
Hoop Tag
Grade Level(s):K-2
Players begin the game in a scattered formation, each standing in a hoop. Choose a few players to be the taggers, and have each of them wear a pinnie. Players move around during the game by shuffling inside their hoops, while keeping them on the floor at all times. Tagged players must go out of the game and hula hoop 10 times before returning. Change taggers, and play again.
SHAPE Grade level Outcomes: Psychomotor
Hoover Ball
Grade Level(s):9-12
Students use a medicine ball and throw back and forth over a net(make sure it is a strong net, or use a slack line across a set of standards instead). There is one team on either side of the net. The goal is to catch the medicine ball after it is thrown over the net. Each time the ball is not caught, the team who threw it gains a point. Can play to 10/15/or 21.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Hopscotch Jump Rope
Grade Level(s):K-2
Hopscotch Jump Rope
Students turn a short rope while moving through a hopscotch pattern. If outside, students can draw their own hopscotch pattern
G-Lots of fun combining two activities that students know
O-Every child has a rope and a hopscotch pattern
A- Performs intermediate jump rope skills tricks, (e.g., running in and out of long rope) for both long and short ropes. (S1.E27.3)
L-
S-Offer various lengths of hopscotch patterns
SHAPE Grade level Outcomes: Psychomotor
Hula Ball
Grade Level(s):K-2
Hula Ball Students use a bean bag to attempt to land in their teams colored hula hoop to score points, hoops are shuffled around after each round
SHAPE Grade level Outcomes: Psychomotor
Hula Dribble
Grade Level(s):3-5
One partner will pull a hula hoop by a string, and the other partner will try and dribble the ball in the hula hoop while it is moving. Students will do it for 2 minutes, then change roles.
SHAPE Grade level Outcomes: Psychomotor
Hula Hoopla
Grade Level(s):K-2
Students use a bean bag to attempt to land in their teams colored hula hoop to score points, hoops are shuffled around after each round
SHAPE Grade level Outcomes: Affective Psychomotor
Hygiene Wall Bounce
Grade Level(s):3-5
Students brainstorm “clean” habits, and then rank them in order of importance. In small groups, students find an area against a wall, and draw a symbol to represent each of the habits, with the least important closest to the wall and the most important farthest away from the wall. Players stand behind a line which is past the farthest habit symbol, and take turns throwing a pinky ball at the wall so that it bounces into the habits. Players must catch the ball for it to count as a “keep.” Players continue until they have “collected” all of the habits, then they may help their partners try to complete their turns.
SHAPE Grade level Outcomes: Affective Psychomotor
Indoor Snowball Game
Grade Level(s):3-5
Before class begins, set up the volleyball nets/ropes and place the basket of yarnballs in the middle under the net. Then place an empty basket at the far end, in the middle of each playing area.
Review the cue(s) for the overhand throw you want students to focus on when playing the game. Explain to students that they are to throw the yarn balls across the net to the other side as well as catch any balls that are being tossed to them. If they catch the ball in the air, they should place it in the basket on their side. If it ball drops to the floor without being caught, it can be picked up and thrown back to the other side.
Let students know they can catch balls off the walls. If they slide on the ground, however, or any part of their body besides their feet touches the ground when they are trying to catch, they then have to walk to the “penalty box” (an area set aside by a wall), count backwards from 30 then return to the game.
Divide the students into small groups (the number depends on how many net areas you have set up. The more areas you can use, the more opportunities each student has to retrieve and throw balls). Send the groups to their area to begin. Stop the game periodically or when you notice a group is close to having all their yarn balls in a basket. Have students count the balls in their basket, then divide them back up equally and begin again. During one of these breaks, relate to students the strategy of trying to throw the ball to where the other team is NOT.
You may wish to switch groups so they are throwing against different groups, as well.
SHAPE Grade level Outcomes: Affective Psychomotor
Jolly Volley
Grade Level(s):K-2
Have groups begin with balloons, and set a challenging goal for the number of times that they think they can volley it in succession. Teacher should teach good cues on volleying and what body parts they can use to volley. For example, students can use their hands to volley, or use their forearms, or even their feet. Let the students be creative with how they volley the ball. After they achieve their goal, they can choose another object to repeat the activity. Groups should choose objects in order of difficulty; easiest to hardest.
SHAPE Grade level Outcomes: Affective Psychomotor
Jump Around Warm Up
Grade Level(s):K-2, 3-5, 6-8
Jump Around Warm Up Play the song “Jump Around” and have students follow what you’re doing. Do different jumping variations (frog jumps, hopping on left/right, squat jumps, jumping jacks, line jumps, etc). When the chorus of the song comes on, allow students to jump however they would like.
SHAPE Grade level Outcomes: Cognitive Psychomotor