Volley a lot
Grade Level(s):K-2, 3-5
Create target on the walls and other areas around the playing area. Create score cards that match the targets. Students are each given a balloon or beach ball to use at the targets, On the teacher’s signal students move to a target and try to get as many correct volleys (or serves) as they can in a time period designated by the teacher. St the end of the time period, students record their scores and go to the next target.
SHAPE Grade level Outcomes: Affective Psychomotor
Volley battle
Grade Level(s):K-2, 3-5
Place hula hoops randomly inside the volleyball court in the gym. Place beach balls, balloons, or volleyballs around the outside of the playing area. On the teacher signal, students try to knock all of the hoops out of the game by underhand serving a ball so that it lands in the hoop.
SHAPE Grade level Outcomes:
Volley Spell
Grade Level(s):3-5
Brainstorm polite phrases and actions, and write each on a sheet of paper. Have students select partner, and give each team a balloon, pencil, and piece of paper. Have one person from each team come to the center and select one of the sheets created during the brainstorming. Teams then work together to volley back and forth as they say the letters from the phrase or action that they selected. Players say one letter for each successful volley. After “spell-volleying” each one, they write it on their score sheet, and select another from the center of the playing area. Continue until teams have had a chance to spell a number of the phrases.
SHAPE Grade level Outcomes: Psychomotor
Volley Spud
Grade Level(s):3-5, 6-8
Form small groups of students, and have each team form a circle. Each group has a ball, and each player is given a number. Teams must have each player volley the ball in the order of their numbers: i.e..; 1, 2, 3, 4, etc. For every successfully completed round the team gets a point.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Volleyball Battleships
Grade Level(s):3-5
After an initial practice time using volleyball underhand serves, divide the class into two or three teams depending on the number of nets that are available. Each team will have “servers” and “ball shaggers” separated by the net. The “servers” will serve from behind a designated line. The “ball shaggers” stand on the other side of the net but off the court. Their job is to quickly roll the balls to the “servers” after they have landed. Hoops or yoga mats (the battleships) are arranged on the side of the net where the “Ball Shaggers” are located. A “battleship” is sunk when a server is able to serve the ball over the net and have it land in the hoop or on the yoga mat. If a “battleship” is sunk(hit), the “ball shaggers” remove it from the floor. The sides remain in position until all the battleships are hit(removed). Then change sides and start again.
SHAPE Grade level Outcomes: Affective Psychomotor
Wall ball
Grade Level(s):3-5
Class is separated, can be groups or pairs. One student throws the ball at the wall, and another has to get in front of the ball to catch or stop it. Level 1: Student stops the ball on a roll. Level 2: Student catches the ball with a bounce. Level 3: Student catches the ball right off the wall. Variation: Catch no bounce one hand 200 pts, catch no bounce two hands 100 pts, catch off the bounce 50 pts, catch while it’s moving 25 pts
SHAPE Grade level Outcomes: Psychomotor
Wall Ball
Grade Level(s):3-5
The basic activity of the game is throwing the ball up against the wall, letting it bounce on the ground if you want, then catching it. You can throw it against the wall and catch it yourself, or let another team member catch it, or whatever. The fun starts when one of two things happen: 1) if a person throws the ball and it touches the ground before hitting the wall or 2) a person fumbles or drops the ball in any way. When either of these things happen, the fumbler/bad thrower must run to the wall. Meanwhile another player is trying to throw the ball so that it hits the wall before the fumbler can touch the wall.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Wall blockade
Grade Level(s):K-2, 3-5
Class is separated, can be groups or pairs. One student throws the object at the wall, and another has to get in front of the object to catch or stop it. Level 1: Student stops the object on a roll. Level 2: Student catches the object with a bounce. Level 3: Student catches the object right off the wall. Variation: Catch no bounce one hand 200 pts, catch no bounce two hands 100 pts, catch off the bounce 50 pts, catch while it’s moving 25 pts
SHAPE Grade level Outcomes: Affective Psychomotor
Wall Golf
Grade Level(s):3-5
The game is simple and very similar to golf. Tape hula hoops around the area of play on the walls varying in different locations. You can have as many as you want depending on space. Have both a hula hoop and a poly spot with a number 1 on them so the children know that poly spot 1 corresponds with hula hoop 1 and etc. The student must stand on the poly spot for the first hit and then where ever the shuttle cock lands is where they take the next hit. The object is to hit it in the hula hoop in as few times as possible. Have the students keep up with their own score. Ex) If it takes you two times to hit hole 1, your score is two. Then it takes you three times to hit hole 2, your score is now five. The holes can vary in distances. Anywhere from 3 ft. away to the whole size of area. Divide the class into as many groups as you have holes.
SHAPE Grade level Outcomes: Cognitive Psychomotor
Wall target grid
Grade Level(s):3-5
Mark out a grid with tape on the wall. Assign point values for each space in the grid. Students will throw objects at the grid and see how many points they can earn.
SHAPE Grade level Outcomes: Affective Psychomotor
Wall Whack
Grade Level(s):3-5
Each student has a ball and a spot on the wall. Place a poly spot on the ground and put the ball on top of it, and place another poly spot in a position that the non-dominant foot would step just before kicking the ball. Allow students to start by standing and practice kicking the ball by placing their non-dominant foot on the associated poly spot and kicking the ball against the wall. The goal of the activity is to have students keep the ball in front of them, so help them to plan their distance from the wall. Vary the task by allowing students to run up to the spa the spot before kicking the ball. If a ball goes behind the students, the teacher collective and students have to come tell them a joke in order to get their ball back.
SHAPE Grade level Outcomes: Affective Psychomotor
Whacky Baseball
Grade Level(s):6-8
The full version of whacky baseball involves 8 bases instead of the usual 4. There are 8 fielding bases and 8 runner bases. An all-time pitcher will pitch the ball to the batter and then once the batter hits the ball, the fielders must get the ball to one of the three designated “stop spots”. Once the ball is at a stop spot, the runner must stop at the last base they touched, and the ball is returned to the pitcher. The innings switch after each runner gets a chance to bat. Each time a runner returns to home base, the team gets a point.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor