Skipping Musical Chairs
Grade Level(s):K-2
- Student Responsibility: Sit quietly in a circle and listen to instruction and watch demonstrations
- Equipment: Polly spots and device to play music. The space that will be used a circle that is somewhere in the gym and an area around that for the students to skip around. The only equipment needed will be the poly spots that mark the circle.
- Instruction: Ok class, now here is where this step-up I was telling you about earlier comes into play. Today we will be learning skipping, and we will help us do this by playing Skipping Musical Chairs. Instead of chairs we will be using pollyspots that are set up in a circle, when the music starts we will move in a circle while skipping, when the music stops, everyone will try to get to a spot. After everyone but one person finds their spot, one more spot is taken out, and the person who didn’t find a spot will come to join the unable to playgroup. Like the last activity, the people who are unable to participate will be given a form going over the key parts needed for a mature skipping pattern, and will be analyzing is students are hitting these levels. Once a round of the game is completed, we will set up and play again. When performing a skip, it is important to remember it is a step forward followed by a hop on the same foot and at the same time arms are flexed and move in opposition to legs to produce force(Demonstrate skip). Please be safe and no pushing for a poly spot, if you got beat there you got beat there. Remember, a way to be a good friend during this activity is not bullying your way to a spot and respectfully accepting that you got out if that is the case. (Now start to begin the game)
- Cue words: Step then hop, arms flexed, opposition to help produce force.
- Making Groups: No groups
- Safety/Cheating: Make sure students know pushing other students off of the polly spots is not allowed.
SHAPE Grade level Outcomes: Affective Psychomotor
Sky Ball, My Ball
Grade Level(s):3-5
Discuss taking turns. In groups of three, one player throws the ball high in the air, and the other two call for the ball and catch. The player who is closest to the ball should be the only one to call and catch it. Stress the importance of taking turns. Which group can get to five catches first?
SHAPE Grade level Outcomes: Affective Psychomotor
Slide across tag
Grade Level(s):3-5
Start with this game,
Then vary by allowing players through, but block passes. Round #2-allow players through, block passes, switch spots with blocked passers.
SHAPE Grade level Outcomes: Cognitive Psychomotor
Space Hero Catching
Grade Level(s):K-2
Players are each given a hoop as a planet, and must stay in in or fall prey to the lack of gravity. Players try to toss and catch to themselves. Assign a few players to be the space heroes. They are able to move freely through space, and can help pick up balls for those who drop them out of reach. Change space heroes and continue playing.
SHAPE Grade level Outcomes: Affective Psychomotor
Spaghetti and Meatballs
Grade Level(s):K-2, 3-5
- Half of the class will start with pool noodles
- Half of the class will be starting on the passing side
- Students with the balls must pass to each other and try to keep it away from students with noodles
- If the ball gets knocked away from them, the person who knocked it away is now on the passing side, the person who passed it picks up a noodle
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Stop Light
Grade Level(s):3-5
Class will split into teams of three. Each team gets 3 hula hoops and 3 wiffle balls or tennis balls. Hula hoops will line up like a stop light. Closest hoop (the green light) will be worth one point, middle (yellow light) worth two, and the farthest hoop (red light) is worth 3 points. Closest hula hoops will start 10 feet apart. Adjustments can be made to accommodate skill level. Students will stand behind hula hoops. Each player gets one chance to land their ball in any hula hoop of the opposing team. Points will be kept by the individual teams. Underhand hitting style off the drop. Teams will alternate hitting toward the hula hoops. After 2.5 minutes, teams on one side will rotate one “court” to the left.
SHAPE Grade level Outcomes: Psychomotor
Stop N Sport-effort
Grade Level(s):K-2, 3-5
After the students arrive have them spread out safely in the general space you have defined by the cones. On your signal, their task is to move throughout the general space using a locomotor movement of your choice. Change those patterns throughout this activity.
On the stop signal (drum, clap, whistle, voice) students are to stop and using SLOW MOTION act out an activity that is a part of a sport of their choice. For example, if they chose baseball as their sport then they can choose to act out the batting movement. This must be in very slow motion as your task is to try to guess a few while you are moving around.
SHAPE Grade level Outcomes: Cognitive Psychomotor
Straight Race
Grade Level(s):K-2, 3-5
Students begin on the baseline each holding a gator ball. On the teacher signal, the students underhand serve their ball so that it goes straight ahead of them. The goal of the activity is for the entire class to hit the balls straight ahead of them without crossing over into another persons lane. Start by using a short distance and extend the task to include the entire gym floor. The class wins when the entire class can move across the floor in a straight pattern.
SHAPE Grade level Outcomes: Psychomotor
Streamer Dance
Grade Level(s):K-2
Remind students about the various pathways; straight, curvy, and zig zag. Have one student from the group use the streamer to create a pathway on the floor, and the other students try to recreate (through movement) the same pathway next to the one on the floor. Switch student leaders, and repeat until all team members have practiced all of the pathways.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Strike a Pose
Grade Level(s):K-2
Students gather together in the center of the gym floor in a big circle allowing about two feet of space between each other. One student stands in the center of the circle and is the leader who strikes a pose at the sound of the teacher’s whistle. All other students copy the pose made by the leader. Ask students to maintain the pose as a group for three seconds to win a point for the class. Ten points wins!
SHAPE Grade level Outcomes: Affective Psychomotor
Strike Across
Grade Level(s):3-5
Batters are trying to get their catchers to successfully catch 10 foam balls before the other team does. The batters have a basket of balls, and the catchers have an empty basket to put successfully caught balls in.
SHAPE Grade level Outcomes: Psychomotor
Strike Across Remake
Grade Level(s):3-5
Divide the playing area in half with a middle dividing line. Create partners by colored shirts, shoes, etc. Create two equal teams of partner groups. Each partner team has a tee and a bat. Students show they are ready by standing with their partner against the back wall.
On the teacher’s signal, one partner places a ball on the tee for their teammate to hit to the other side. After hitting, the other partner collects a ball and sets it up for the other person to hit.
When the teacher yells freeze, teams count the balls on their side, and the team with the fewest wins.
SHAPE Grade level Outcomes: Affective Psychomotor