Penny Jump
Grade Level(s):K-2
Create small teams of four or five players. Give each team a handful of pennies. Have each player estimate the number of pennies laid end to end that s/he can jump. Have players lay out the pennies, and perform a standing broad jump alongside them. Give small prizes to the players who came closest to their estimate.
SHAPE Grade level Outcomes: Psychomotor
Perfect Pass
Grade Level(s):3-5
Lay hula hoops all over the gym. Have have half the students start in the hula hoops and half on the baseline. The baseline students throw a ball to someone in a hoop. If the student catches it in the hoop they pick up the hoop and take it to the baseline. The person who just threw goes into a hula hoop and the other student becomes a thrower. Have students say the name of the person they are throwing to. Can time it and see how quick the class can complete the task.
SHAPE Grade level Outcomes: Affective Psychomotor
Pin ‘Em Down
Grade Level(s):3-5
There is one pin in the middle of the court and four cones in a square shape around. Each cone has a ball that is to be rolled at the pin. Players will be split up into four teams and each team should line up behind a cone. On the signal, the first person in each line tries to roll the ball and knock down the pin. If the pin is missed, the rest of the team in line trying to gather the closest ball to give to the second player to try and knock the pin down. Once the pin is knocked down, each team moves to their designated basketball hoop and begins shooting at the hoop from anywhere, keeping track of the baskets made. After one minute of shooting, each teams returns to their starting cone and the next person in line rolls the ball at the pin and the game resumes.
SHAPE Grade level Outcomes: Affective Psychomotor
Pin “un” Guard
Grade Level(s):3-5, 6-8
Create two teams of players and have them start on opposite base lines. Give each player one pin to guard. At the start of the game, students try to knock down the pins from the opposing team. As opposed to regular knockdown, the goal of this game is to have students knock down as many pins as possible. Players guarding their pins simply tip them back up once they’ve been knocked down. The class keeps track of the score and tries to beat it in the next round.
SHAPE Grade level Outcomes: Psychomotor
Pin Drop
Grade Level(s):K-2
Every student gets one bowling pin, a ball, and a poly spot. They set the ball up against the wall and put the poly spud about 8 feet away. Teach the cues for the underhand throw and allow students to try to knock their pin over. For every penny knock over, they put a penny in the penny jar.
SHAPE Grade level Outcomes: Psychomotor
Pin Knock Down
Grade Level(s):K-2, 3-5
Class will be divided into two equal groups and stand on opposite sides of the gymnasium sidelines 8 bowling pins will be put in the center of the gymnasium equal distance from both teams Goal is to collectively, as a class, knock down the pins by rolling balls at them.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Pin Pileup
Grade Level(s):K-2, 3-5
Pins are set up all over the middle of the playing area. Players use gator balls and try to knock down all the pins as quickly as they can as a class by rolling from outside the playing area. Players can go anywhere to get a ball but must stay behind the lines before rolling the pins.
SHAPE Grade level Outcomes: Affective Psychomotor
Pirate Floor Hockey
Grade Level(s):3-5
“Pirate Floor Hockey”
- Each student is given a foam hockey stick and a puck (their gold or treasure). Next have some students put away their treasure puck and be “pirates” and focus on trying to steal the treasure from the other students. Once a pirate steals a treasure puck, that student now becomes a pirate and attempts to steal the puck from other students.
- G – Student Goals
o Practice stick handling and dribbling
- O – Opportunities
o All students get the opportunity to start with and without treasure. They also are always moving and attempting to keep their puck away from the pirates or steal treasure from the other students.
- A – Appropriate
o The lesson is appropriate for young students and keeps them safe with the foam hockey sticks
- L – Learning Domains
o Strong affective presence. Students must interact with others and use good teamwork to try and out maneuver the pirates.
- S – Slanty Creek
o Students can choose to use pucks as their treasure and work their way up to faster moving objects to increase the difficulty; they can move to a foam ball and then to a faster moving whiffle ball
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Poison Ball
Grade Level(s):K-2, 3-5
Class is divided into two teams. Each team is trying to keep the poison ball off of their side. The poison ball is a large ball (ideally a yoga ball). They do so by throwing smaller dodge balls at the poison ball. After the ball crosses to one teams side the round is over.
SHAPE Grade level Outcomes: Psychomotor
Poly spot clean-up
Grade Level(s):K-2
Students will be paired off. Poly spots will be all over half the gym. Each pair will have on a ball. Each person in the pair will stand on a poly spot. One student will throw the ball to their partner. If the partner catches it the thrower can pick up their poly spot. The other partner is now the thrower. OPTIONS: The pair can go to two new polyspots, the pair has to stay on that polyspot and go from there, cognitive challenge underneath the spot
SHAPE Grade level Outcomes: Affective Psychomotor
Poly spot stop
Grade Level(s):K-2
Partners have a ball and have to roll for their peer to run and trap on top of spot. each successful trap is a point
SHAPE Grade level Outcomes: Affective Psychomotor
Pop Goes the Weasel
Grade Level(s):K-2
Discuss force, and the ways that they can create force with their bodies. Play “Pop Goes the Weasel”, and each time students hear the “pop” they must jump into the air using all the force they can.
SHAPE Grade level Outcomes: Cognitive Psychomotor