“W” Floor Hockey Pattern
Grade Level(s):K-2
- “W” Floor Hockey Pattern
- Poly spots are set up in a W formation. Students are stationed at each of the poly spots and work together to pass to the next student. After passing, they will follow their pass to the next spot. Once they reach the final spot, they get to attempt a shot on the goal.
- G – Student Goals
- Practice passing, receiving, and shooting on a goal
- O – Opportunities
- All students get the opportunity to pass, receive the puck, and shoot on a goal without the difficulty of having to shoot pass a goalkeeper or defender.
- A – Appropriate
- This game is appropriate for a 1st through 3rd grade class and keeps them focused on the skills using the hockey stick instead of trying to play against defenders
- L – Learning Domains
- The activity allows good opportunities for teamwork since the students must pass the puck to the next student in the W formation. Also encourages the last student in the formation to make a good shot and score.
- S – Slanty Creek
- Different W formations can be set up with different distances between poly spots for harder and easier passes. Also, groups can change from slower moving objects like pucks to whiffle balls to make the passing and receiving more difficult.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
100 Catches
Grade Level(s):3-5
Set hoops out on the gym or outdoor area about 5-15 yards apart. The hoops should be set in rows with 2 hoops across from each other. Place a different type of ball in each pair of hoops. One student goes into each hoop, and on the signal, students throw and catch with the person across from them counting the total number of catches. Every 15 seconds the whistle is blown, and everyone moves in line to a new hoop.
SHAPE Grade level Outcomes:
25 Catches
Grade Level(s):3-5
Students must catch a total of 25 passes thrown to them by classmates Students are not allowed to pass to the same person twice in a row Note: Once students have completed their 25 catches, they can continue to pass to classmates who need more catches.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
All-Ball Kickball
Grade Level(s):K-2, 3-5
- Two teams. One kicking, one outfield
- Every player on the kicking team has a ball and all kick their balls into the outfield at the same time. Once they all kick the ball, they run back and forth between cones to score runs (can be different locomotor skills besides running as well). The whole team has to stay together to score points.
- Players in the outfield, as quickly as they can, try and dribble all the balls into a goal/area that is set up somewhere in the outfield to stop the other team from scoring runs. Everyone’s ball has to be in the goal/area to stop the other team from running.
- Each team will get 3 kicks and then switch sides
- Teams keep track of their score and play for a certain time period
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Alpha Balance
Grade Level(s):K-2
Use a washable marker to make a small mark on the right hand of each student. Create small teams of players and give each a Twister game (on which you have drawn letters). Arrange students in order, (or have students arrange themselves) and have the first player in the order serve as the spinner. All of the other players take turns placing the appropriate hand or foot on the color which is called by the spinner. If a player falls, they become the spinner. After three spins, the group changes to the next spinner.
SHAPE Grade level Outcomes: Affective Psychomotor
Alphabet Dribble
Grade Level(s):K-2, 3-5
Demonstrate good one-handed and two handed dribbling. Discuss cues for good performance such as dribbling with fingers, and keeping the ball at about waist height. Give students some practice time in their personal spaces. Place alphabet cards on the walls surrounding the playing area. Have students try to dribble to each card in alphabetical order. Have students begin at the letter of their first initial in order to prevent congestion.
SHAPE Grade level Outcomes: Affective Cognitive Psychomotor
Animal Roundup
Grade Level(s):K-2
A red, orange, yellow, green, blue, and purple hoop will be spread out across the gym, one of each color. Next to each hoop is the corresponding color cone. Each cone has a photo of an animal taped to it that is the same color as the hoop and cone (for example, red panda for the red cone, tiger for orange, giraffe for yellow, alligator for green, blue whale for blue, and snake for purple). As many balls as possible will be spread out across the gym floor as well, only the colors red, orange, yellow, blue, and purple. The goal is for the students to dribble the balls into the correct color hoops, so all the red balls end up in the red hoops, all the orange balls in the orange hoops, etc. Introduce the activity by asking if they know what a zookeeper is – we are going to be zookeepers today! Explain that all of the animals (balls) escaped from their homes and we must help them find their way back. It is also fun to give a few animal facts about each of the animals at the “zoo.” Allow the kids to spread out, find an animal to save, and start when the music starts. The round ends when all of the animals are back in their homes.
SHAPE Grade level Outcomes: Psychomotor
Backboard bombers
Grade Level(s):3-5
The class will be split into two teams. Teams will throw their balls at the backboards of the hoops. If their ball hits the backboard they get a point. ADD ON: If the other team catches it off the backboard, the point does not count
SHAPE Grade level Outcomes: Affective Psychomotor
Balance River
Grade Level(s):K-2
Place mats in a winding form in the playing area, and place balance beams or posts on top of them. Lay food cards all around the beams and mats. Players take turns crossing the Nutrition River, and trying to collect one card each time they cross. If they fall off, they must return the card. If they make it successfully across, they may bring the card back for the class.
SHAPE Grade level Outcomes: Affective Psychomotor
Ball Bounce Challenge
Grade Level(s):3-5
Two teams of players face each other on the floor with each set of partners having a ball. Players take turns creating a rhythm by bouncing the ball, and their partner tries to copy it. Players change jobs each time someone successfully recreates a rhythm.
SHAPE Grade level Outcomes: Cognitive Psychomotor
Ball Tag
Grade Level(s):3-5, 6-8
Choose 4-5 players to be the taggers. Give each tagger a yarn ball. On the teacher’s signal, players try to avoid being tagged by a ball thrown by one of the taggers. If a player is tagged, they must go out of the game and throw and catch a yarn ball to themselves 10 times before re-entering. Change taggers and play again.
SHAPE Grade level Outcomes: Affective Psychomotor
Baller Bucks
Grade Level(s):K-2
Students are working together to collect a decided amount of money and bring the cash (monopoly or fake money) to the class “bank.” They earn cash by dribbling with control the amount the bill prescribes (i.e. 5 dollars equals 5 dribbles.) Students bring cash to the banks after they’ve dribbled for it. Stations with cash are spread out throughout the gym.
SHAPE Grade level Outcomes: Affective Psychomotor